Social functions: chat, friends rating, sharing achievements
1) Role of social functions in AU-mobile
The Australian mobile slot market is showing a shift from individual gameplay to a socially oriented experience. Users expect not only fast games, but also communication, joint participation in tournaments, and exchange of results. This reflects a general trend: play = social environment, not just entertainment.
2) Key elements
Chat
In-game rooms that support public and private messages.
Filtering and moderation: auto-block mat, one-click complaints.
Minimalistic UI: pop-up or sidebar without overlapping the slot.
Friends rating
Tables of points by winnings, frequency of games, achievements.
Support for temporary ratings (day/week/tournament).
Linking to social networks and contacts to find friends.
Sharing achievements
Automatic generation of cards (win, record spin, opening bonus).
Export to instant messengers and social networks with one click.
Adjustable privacy settings (what to publish, who can see).
3) UX patterns
One tap to social function: chat or sharing is available at the bottom of the screen.
Interface non-overload: compact icons, folding when playing.
Clarity: rating with photos/avatars, simple progress scale.
Notifications: push about friends' achievements, frequency limit, "quiet mode."
4) Technical implementation
Chat: WebSocket/RTC for low latency; auto-scaling channels.
Ratings: periodic update via CDN or API with caching.
Sharing: image generation/linking by the server → return to the user.
Security: message encryption, anti-spam, mandatory filters.
5) Engagement metrics
Chat DAU/WAU:% of players using chat at least once a week.
Share Rate: percentage of users sharing achievements.
Retention uplift: an increase in retention for players with social interaction.
Average Friends Count: The average number of friends/subscriptions in the ecosystem.
Toxicity Reports: The level of complaints about chat → a key indicator of quality.
6) Risks and limitations
Regulatory barriers: RG transparency, prohibition of aggressive invitations.
Moderation: risk of toxicity; you need filters and an auto-ban.
Personal data: you cannot publish names/winnings without consent.
UX overload: excessive notifications → an increase in outflow.
7) Application in marketing
Chat tournaments → stimulating group engagement.
Social missions ("play with a friend") → the growth of retention.
Prizes for share actions (but without pressure) → additional organic traffic.
8) Withdrawal
Social functions are the next evolution of mobile slots in Australia. Players are looking for not only instant results, but also community. Chat, friend ratings and sharing of achievements increase retention and organic growth, subject to strict adherence to RG and user protection.